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AI Insights · Timothy · July 2025

Top 5 Educational Games Performance in Dominican Republic, Q2 2025

Explore the performance trends of the top educational games in the Dominican Republic for Q2 2025, based on Sensor Tower data.

Top 5 Educational Games Performance in Dominican Republic, Q2 2025

In the second quarter of 2025, the Dominican Republic saw varied performance trends among the top educational games on a unified platform. Here’s a detailed look at the data provided by Sensor Tower.

Lingokids - Play and Learn showed a steady increase in weekly revenue, peaking at around $1.5K in mid-April. The app also experienced fluctuations in weekly downloads, reaching approximately 3.3K by the end of June. Active users hovered around 17K to 18K throughout the quarter.

Keiki Learning games for Kids had modest weekly revenue, consistently around $500 to $600. Downloads fluctuated, with a low of 203 downloads in mid-May, rebounding to 452 by the end of June. Weekly active users remained relatively stable, ending the quarter with about 807 users.

Buddy.ai: Kids Learning Games experienced a peak in downloads in April, reaching over 7K. Revenue remained steady, averaging around $300 to $400, while active users showed growth, peaking at over 11K in late June.

LogicLike: Kids Learning Games saw a consistent revenue stream, with slight increases mid-quarter, reaching $494. Downloads showed a gradual rise, ending at 1.7K in June. Active users increased steadily, reaching 3.2K by the quarter's end.

Speech Blubs: Language Therapy had lower revenue, not exceeding $313. Downloads were modest, peaking at 353 in late April. Active users had a slight increase in May, with numbers declining towards the end of the quarter.

These insights reflect the dynamic landscape of educational apps in the Dominican Republic. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025